/ Brief Bio / Resume /

     GEORGE BORSHUKOV    

Director of Creative R&D
EA SPORTS
/ Publications / Links /

Recent Projects & Presentations

/ Seoul Presentation (May 2008) /

/ SIGGRAPH 2007 Electronic Theater Piece /

The latest Playable Universal Capture reel is part of
a first of its kind montage of Game Technology 2007
along with Gears of War, Crysis, and Resistance: Fall of Man


/ SIGGRAPH 2007 NVIDIA Sessions /

Playable Universal Capture is one of
two featured presentations from the upcoming GPU Gems 3 book


/ GDC 2007 Presentation /

from the conference's:
Visual Arts Track Sessions

/ Tiger Woods Playable UCap Demo /



Appeared at Sony's PS3 Press Conference at E3 2006:
Reviews / Gamespot /
/ Playable Universal Capture /


Appeared in SIGGRAPH 2006:
Sketches
/ Fight Night Round 3 Real-time Concept Demo /



Appeared at Sony's PS3 Press Conference at E3 2005:
Video
Reviews / IGN / Clubskill / PS3 Portal / CNN / Gamer Feed / Daily Game /


Selected Publications

/ Making of The Superpunch /



Appeared in SIGGRAPH 2004:
Electronic Theater
Sketches



SIGGRAPH 2003 Sketch #1

/ Universal Capture - Image-based Facial Animation for "The Matrix Reloaded" /
SIGGRAPH 2003 Sketch #2

/ Realistic Human Face Rendering for "The Matrix Reloaded" /
SIGGRAPH 2003 Sketch #3

/ Measured BRDF in Film Production - Realistic Cloth Appearance for "The Matrix Reloaded" /

SIGGRAPH 2003 Sketch #4

/ Generating Realistic Human Hair for "The Matrix Reloaded" /



SIGGRAPH 2000 Paper



/ Seamless Texture Mapping of Subdivision Surfaces by Model Pelting and Texture Blending /

Academy Award

Scientific and Technical Academy Awards 2000



/ System for Image-based Rendering /
Selected Film Projects


// The Matrix Revolutions (2003)                               SBB_1 SBB_2
// The Matrix Reloaded (2000-2003)                               BB_1 BB_2
// Mission: Impossible 2 (1999-2000)                               MI2_1 MI2_2
// Michael Jordan to the Max (1999)                               MJ_1 MJ_2
// The Matrix (1998-1999)                               EF9_1 EF9_2
// What Dreams May Come (1997)                               PG01 FT08

UC Berkeley Graduate School Projects

SIGGRAPH 97 Electronic Theater
/ Image-based Modeling and Rendering in The Campanile Movie /


/ Reconstruction of Arches and Surfaces of Revolution in Architecture /


gdborshukov@yahoo.com