/ Brief Bio / Resume /

     GEORGE BORSHUKOV    


/ Publications / Links /

Interactive Projects & Presentations

/ Gestural Interactive Kiosks /


/ SIGGRAPH 2007 Electronic Theater Piece /
Our Playable Universal Capture reel was part of
a first of its kind montage of Game Technology 2007
along with Gears of War, Crysis, and Resistance: Fall of Man


/ GPU Gems 3 Chapters /
Playable Universal Capture (Chapter 15)
and
Advanced Techniques For Realistic Real-Time Skin Rendering (Chapter 14)
(Eugene d'Eon and David Lubke)

/ GDC 2007 Presentation /
from the conference's
Visual Arts Track Sessions
/ Tiger Woods Playable UCap Demo on YouTube /



Appeared at Sony's PS3 Press Conference at E3 2006:
Reviews / Gamespot /
/ Fight Night Round 3 Real-time Concept Demo /



Appeared at Sony's PS3 Press Conference at E3 2005:
Video
Reviews / IGN / Clubskill / PS3 Portal / CNN / Gamer Feed / Daily Game /


Selected Publications

/ Making of The Superpunch /



Appeared in SIGGRAPH 2004:
Electronic Theater
Sketches



SIGGRAPH 2003 Sketch #1

/ Universal Capture - Image-based Facial Animation for "The Matrix Reloaded" /
SIGGRAPH 2003 Sketch #2

/ Realistic Human Face Rendering for "The Matrix Reloaded" /
SIGGRAPH 2003 Sketch #3

/ Measured BRDF in Film Production - Realistic Cloth Appearance for "The Matrix Reloaded" /

SIGGRAPH 2003 Sketch #4

/ Generating Realistic Human Hair for "The Matrix Reloaded" /



SIGGRAPH 2000 Paper



/ Seamless Texture Mapping of Subdivision Surfaces by Model Pelting and Texture Blending /

Academy Award

Scientific and Technical Academy Awards 2000



/ System for Image-based Rendering /
Selected Film Projects


// The Matrix Revolutions (2003)                               SBB_1 SBB_2
// The Matrix Reloaded (2000-2003)                               BB_1 BB_2
// Mission: Impossible 2 (1999-2000)                               MI2_1 MI2_2
// Michael Jordan to the Max (1999)                               MJ_1 MJ_2
// The Matrix (1998-1999)                               EF9_1 EF9_2
// What Dreams May Come (1997)                               PG01 FT08

UC Berkeley Graduate School Projects

SIGGRAPH 97 Electronic Theater
/ Image-based Modeling and Rendering in The Campanile Movie /


/ Reconstruction of Arches and Surfaces of Revolution in Architecture /


gdborshukov@yahoo.com