Online copies of these documents and corrections may be found at http://plunk.org/opengl/
In this tutorial, speakers will present hardware acceleration
solutions for the OpenGL 3D API under Linux in detail. Tutorial topics
The tutorial will focus first on practical information that can be used by an OpenGL application engineer (beginner to intermediate) and second, we will present technical information targeted at the driver implementor and those wishing to understand the foundation and design of OpenGL and Mesa (intermediate to expert).