Check out the ray-tracer in a WebGL fragment shader that I wrote based on a ray-tracer I wrote in 1987 in C on an Amiga 500. |
In my spare time many years ago (1999?), I built a tristripping API called ACTC, which is being used by Lawrence Livermore in a visualization system and by Digital Anvil in game authoring tools, among other projects. Before that, I wrote a less flexible tristripping API called Meshifier, used by Ubisoft to create models for their game Ultimate Golf; ACTC fixes several problems in Meshifier and provides a better API. |
You can send mail to grantham@plunk.org. |
This page was last changed on Tue Jan 7 10:03:18 PST 2014 |