Physically-Based Fluid Modeling using Smoothed Particle Hydrodynamics

Table of Contents


Figure 6. Spout Environment

Figure 7. Funnel environment

Figure 8. SPH and surface update times.

Figure 9. Spout simulation, 156 particles.

Figure 10. Spout simulation, 156 particles rendered with implicit surface.

Figures 11 and 12 couldn't be converted (they are missing in the postscript file as well), but they were really cool. I promise.

Figure 13. Density evolution, 256 particles.

Figure 14. Pressure evolution, 256 particles.

Figure 15. Acceleration evolution, 256 particles.

Figure 16. Gradient of the kernel with corresponding smoothing length H.

Figure 17. Initial configuratino for drop test, 256 particles.

Figure 18. Drop test at timestep 1000, 256 particles.