Physically-Based Fluid Modeling using Smoothed Particle Hydrodynamics
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Masters Thesis by
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Trina M. Roy
University of Illinois at Chicago
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Chicago, Illinois
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1995
SUMMARY
Presented is a new method of modeling fluid for computer graphics using
particle systems with fluid dynamics. Existing modeling techniques use
particle systems independently or in conjunction with molecular dynamics.
While successful for certain situations these methods do not model the
large scale movement of fluid in an accurate physically-based manner. The
goals here were to establish a physically based model of fluid flow with
"blobby" surface rendering in order to create fast, realistic animation.
The realism was achieved through the use of fluid dynamics equations from
a computational fluid dynamics method known as Smoothed Particle Hydrodynamics.
Unfortunately the fast surface animation was not achieved. Parallelization
techniques were used to improve the speed of both the fluid dynamics calculations
and the surface generation. The performance of the dynamics calculations
was improved, but the surface generation was still a bottleneck. Other
more efficient methods of surface generation need to be researched, as
well as the inclusion of other hydrodynamic phenomena such as melting and
cooling.
TABLE OF CONTENTS
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1.1. Previous Fluid Modeling Methods
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2.1. Introduction to Particle Systems
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2.1.1. Particle Attributes
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2.1.2. Particle Dynamics
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2.1.3. Collision Detection and Response
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2.1.4. Particle Rendering
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2.2. Introduction to Fluid Dynamics
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2.2.1. Computational Fluid Dynamics
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2.2.2. Smoothed Particle Hydrodynamics
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2.2.3. Adaptation For Incompressible Flow
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3.1. Particle Attributes
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3.2. Data Structures
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3.3. Dynamics
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3.4. Obstacles
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3.5. Rendering
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3.6. Parallelization Methods
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3.7. Software Architecture
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4.1 Interactivity Tests
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4.2 Drop Tests