Physically-Based Fluid Modeling using Smoothed Particle Hydrodynamics

Table of Contents


I. Average update times for interactive datasets
II. Average proportion of update time spent in dominant loops


1. Pressure on a small volume of fluid
2. Cell Volume data structure
3. Inelastic collision
4. Repulsive collision
5. Shared memory configuration
6. Spout environment
7. Funnel environment
8. SPH and surface update times
9. Spout simulation, 156 particles
10. Spout simulation, 156 particles rendered with implicit surface
11. Timing comparison of multi-procssor runs, 256 particles
12. Timing comparison across variable sized data sets, 8 processors
13. Density evolution, 256 particles
14. Pressure evolution, 256 particles
15. Acceleration evolution, 256 particles
16. Gradient of the kernel with corresponding smoothing length H
17. Initial configuration for drop test, 256 particles
18. Drop test at timestep 1000, 256 particles