Physically-Based Fluid Modeling using Smoothed Particle Hydrodynamics
Table of Contents
-
I. Average update times for interactive datasets
-
-
II. Average proportion of update time spent in
dominant loops
-
1. Pressure on a small volume of fluid
-
-
2. Cell Volume data structure
-
3. Inelastic collision
-
4. Repulsive collision
-
5. Shared memory configuration
-
6. Spout environment
-
7. Funnel environment
-
8. SPH and surface update times
-
9. Spout simulation, 156 particles
-
10. Spout simulation, 156
particles rendered with implicit surface
-
11. Timing comparison of
multi-procssor runs, 256 particles
-
12. Timing comparison across
variable sized data sets, 8 processors
-
13. Density evolution, 256
particles
-
14. Pressure evolution, 256
particles
-
15. Acceleration evolution, 256
particles
-
16. Gradient of the kernel with
corresponding smoothing length H
-
17. Initial configuration for drop
test, 256 particles
-
18. Drop test at timestep 1000,
256 particles
-